
Skills
– UX: User research and testing, wireframes, user flow, experience diagrams and various conceptual representation.
– Prototyping: creating interactable prototypes using Figma, Google Suite, iWork, and other design tools.
– Presentation: Creating compelling presentation decks, pitches, and design documentation.
– Game Engines: Unreal Engine 4 & 5 and Unity.

Strengths
– Leadership: Managing cross-disciplinary teams.
– Problem Solving: Defining goals and identifying pain points to solve design challenges.
– Communication: Transforming complex concepts into clear and intuitive visual structure that enhance team communication and efficiency.
– User-centered Approach: Leveraging psychology expertise to create authentic interactions.
