
Skills
– Product: vision and roadmap, prioritization and scoping, requirements, stakeholder alignment
– Research: playtesting, A/B testing, user journey, usability studies, data analysis
– Design: UX and interaction design, user flows, rapid prototyping
– Communication: visual documentation, presentation decks, video editing and animation
– Tools: Figma, Jira, Confluence, Miro, Excel, Unreal Engine 4 & 5, Unity, Claude, Gemini

How I work
– Start with users: My background is in psychology, and I test early and often. Real behavior beats assumptions.
– Decide with Date: I turn playtest results into trends, priorities and trade-offs, and use AI tools to speed up the analysis.
– Make complex ideas clear: Visual design docs, flowcharts and animated breakdowns get teams and stakeholders aligned quickly.
– Bring teams together: I connect design, engineering, art and client stakeholders so each side can do its best work.
