Lost Recipes
Designer
Client: Meta
Platform: Meta Quest & Quest 2
Team Size: 20 (hybrid)
Link: Quest Store Page
Overview
Lost Recipe is a causal VR historical cooking game.


Responsibilities
As a Designer for this game, I:
- Designed and implemented nine gameplay levels using Unreal Engine 4.
- Conducted in-depth research and regular playtests to refine game flow and ensure intuitive placement of tools and cooking steps.
Example Documentation

A spreadsheet I used to organize VO feedback triggered by player actions at each step of the cooking process.

Through extensive user testing, I broke down the cooking steps into simple, easy-to-understand actions, with a strong emphasis on accessibility, ensuring the entire game could be played with one hand.

I refined the wording and layout through iterative UI prototyping and testing to make instructions as clear, intuitive, and user-friendly as possible for all players.