Silent Slayer:
Vault of the Vampire
Designer
Client: Meta
Platform: Meta Quest 2 & 3
Team Size: 20 (hybrid)
Link: Quest Store Page
Overview
Silent Slayer is an immersive tactical stealth vampire slaying game, your mission is to persevere through carefully laid traps and puzzles, and by disarming the vampire coffins’ defenses, your victory will be destroying a clan of powerful sleeping vampires.


Responsibilities
As a Designer for this game, I:
- Collaborated with the Design Director to create a Content Map Master Document that tracked all levels and their associated gameplay components, ensuring consistency and engaging progression throughout the game.
- Designed and implemented two levels that introduced deeper gameplay using only pre-existing systems, achieved through creative combinations of art assets and environmental storytelling.
Example Documentation

A content map I created to track all levels and their associated gameplay components, ensuring consistency and engaging progression throughout the game.

One of the levels I designed uses tripwires to mimic the framing of a portrait, reflecting the story of a vampire who resides in the portrait room.

A sketch I created to communicate art asset requirements for VR.

Another level I designed exploring unique shapes of crossbars.